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Separable Subsurface Scattering. Or, Should Traditional Movie Studios Be Really Worried?

This may be bleeding edge, but CGI appears to be catching up with you know what.

From principal creator, Jorge Jimenez:

“It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables [one] to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain…”

Jorge, bless his heart, is open-sourcing the tech behind his creation. Get the details on the Vimeo page.

Posted via email from Flatacre

Tags: Creative Gaming Technology Video